Hello guys, Im new in game art major and I need to model a stone house using Maya 2016, is there any recommended way or technique for stone modelling inside Maya? Thank you,
If the house is supposed to be rough and rocky, this sounds like a good case for ordinary hardsurface modelling, and to test Mayas sculpting (will probably improve in the future). If youre not constrained, I would look into substance designer and/or painter for the map baking and texturing.