Thanks mate :) Here is a screenshot that might help you maybe : Baked in Xnormals for NormalMap/Opacity/Diffuse/AO You can find a full tutorial here : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ You are very welcome ! :) @ AgelosAp I'm also posting the changes I just made based on…
@nicko_the_great Hey Nicko :) When you finished with the curves you export only the hair in one .obj and export the planes in another .obj So you bake the HIGH obj hair on the LOW obj planes to get the alpha (with color map) , AO, etc... So with photoshop you can use the "color map" (I just polypainted the hair as white…
your texture colors look very unifrom at the moment, everything is pretty much the same brown. I know shes pretty much all black in the concept, but you need to break up your shapes more. I can see your doing it when looking at it real close, but it should also read well from a distance. make sure different part of her…
First off... CURSE YOU!!! I was going to model that concept. But good on you for picking a great concept. Secondly... I have some critiques for you. As of right now your color on her clothing is off from the concept. I don't know if that was on purpose but, if you are using a professional concept art, nail the concept art.…