Hi all!I would like to have your opinions and your critiques about my current project... I'm trying to build a sci-fi outdoor environment with a few buildings, I'm modelling walls by a set of modular assets that share one PBR material based on a 4K atlas texture. I'm using Substance Painter for materials, this environment…
Hi all! a little update from my environment. I'm working on floor panels... I decided to create 2 or 3 2k panels, maybe I will later create one 4k atlas texture to have only one floor material (if I will have the 4th volunteer panel :-)). I'm trying to create very simple panels and to take advantage of Substance Painter 2…
Hi Macoll! Thanks for your suggestions! It's very interesting the third, because in fact I can create different separation pieces, so I can reuse them in different walls and/or in different ways, adding more variation to the scene. I'll do some test ... ;)
Hello! Pretty good start i'd say ;) For your question, you have 3 choices: 1/ You do it in the geometry (Bevel etc...) 2/ You do it in the normal map ( with a metallic line in your atlas by example) 3/ You could create some kind of separation pieces (like a 4m fine pillar to put between your wall's props) PS: don't forget…
Hi all, I created other walls and small structures to my scene, so I can have a better idea of how combining all pieces together; here a screenshot: I have not yet started to work on floor material, now I would like to create a few props that give me more variations along the walls, for example a pillar or something…