Thanks @Cremuss ! Agreed. Trying to get some of the foliage in now, and then I have to dirty up the textures a lot like the original. I am having a problem with Speed Tree - UE4. As you can see in this image, some of the fronds are showing very dark in lit areas. This error also shows up in 'Detail Lighting' so I am…
Thanks @frmdbl I will definitely have to look into those controls next time. Because I was pushed for time I ended up getting the models from Speed Tree and into max, where I fixed the normals manually using the awesome 'slide normals thief' plugin, and then back into UE4. The UE4 material does have two sided and SSS…
Thanks man! I highly recommend it if you are as blown away by the game environments like myself! Finally got that breakdown sorted which may help clear up any additional questions: https://80.lv/articles/dark-souls-3-in-ue4-production-interview/
@Maxilator and @gfelton thanks a lot guys! Now that you mention it the do seem a little boring like that. I did copy the placement from the original, but there are also some broken ones. I think it is easy to make a shattered version in UE4 so maybe I will try that, cheers!
Sorry for not getting back to you guys sooner, been really busy so not too much progress since the last update. @pixelpatron Thanks! Yea I am a bit divided honestly. I want to stay true to the 'concept' but the power of UE4 makes it hard to resist trying to push it further. I keep changing the lighting with almost every…
Ok, so I fixed a few small problems and added some missing parts. I think now it is ready to recieve some basic lighting to match the 'concept' scene. Is this a generally accepted good workflow? Basically to get some lighting done using the UE4 flat material before doing heavy texture work? I thought that the simplicity of…
Hopefully the breakdown article that is being edited now well help make sense of the things I did. Vines and leaves were done in a very old-school way unfortunately. I see there are blueprints for creating them right in Unreal but I actually created them in max. Unique ones where I needed and modular ones to fill the…
Finished: More details on my various social media. Hey guys, I have been working on a small section of an Environment from Dark Souls 3 as a portfolio piece. While playing this game I have continuously been amazed by the detail and style of the environment artwork, even in sections that seem unimportant. I realize that…
I am struggling to break down the original scene lighting, here is a good image that shows most of the colours: And here is my attempt to break it down and try to figure out what they would be in UE4 such as sky light, spotlight, fog volume etc. The torchlight is no problem. I figure it is a simple point light with a warm…