I've been struggling hours with a problem on hooking up bump offset using texture packing. I am texture packing Roughness, Metallic, AO, and Height into the corresponding RMAH texture parameter and want to use the alpha channel as the height data. The problem is I cannot simply just use the same texture sample and loop…
Is there a certain way of making a copy in the material editor without just making another texture sampler, or do you mean to do just that, to make another texture sampler node that needs the same map plugged in? Thanks!