I'm thinking a nice rope hanging down this to the first brick platform? More vine, leaf and twig variation? Is it too bright? Should there be a wet grungy version of the brick texture vertex painted in certain spots to break up the brick? Starting to fill in the room more. Thoughts and suggestions are very much welcome.
The layout seems fine, maybe need some variation in the material/a few decals and etc. to break up the brick. For the vines, I'd say you're making them too bright/yellowish, which makes it stand out too much in the scene. Here's a good reference:
Thank you. I'll try and tweak the colors and variation in the brick and vegetation. Maybe some geometry brick assets that pop out from the texture. Right now I'm only using 3 different vine props for the vegetation. I'm trying to get as much mileage out of these as I can to save on memory. The 2800 asset, I'm thinking will…
Thanks for the critiques and advice everyone. Very helpful and much appreciated.I set out to do a "sci fi corridor scene". A project showing a corridor leading to a room. Displaying high to low poly modeling, modular work flow, a handful of hero props, shared textures etc. My take on it was building it with in an old…
Any thoughts, suggestions, tips or pointers are very much appreciated. I'm still trying to nail the lighting and getting the plant life to look natural in invading the entrances. ?Should the flow of the large room be anything more than a large room with obvious places to walk? There will be an overhead scaffolding walkway…