Hey guys, So I have had a whole bunch of problems with Zbrush when I hit a certain point of detail/complexity on a project, Zbrush becomes almost totally useless, as I cannot load any quicksaves. I'm working on a file that is 3.2mill polys in total. 8 subtools. No real paint data. When I quicksave this file it sits at…
Hrm. Well I already split up the project twice; clothing in one, accessories & weapon in another, and it was the "smaller" file that was causing issue. And after a random crash, a quicksave managed to actually work... so no idea wtf is going on with this thing. My PC is fairly old... except for the GPU so maybe it's all…
Weird. I've never encountered this problem at all. My own settings are: Undo History> enable saving disabled - skip loading enabled. Quicksave> skip history disabled.(yes I know this is counter-intuitive but it works for me so I don't touch it! :) )
I think I found the culprit in the initial file. I had an IMM bolt on a tool that I had dynamic Subdiv'd, it was REALLY high poly, after the subdiv, to the point of causing such a massive problem. The Quicksaves are working now. So now I wonder if every project I've ever done has had some utterly overdone bit of IMM in…
I just had this with a character. I have 16 gig ram, a quick SSD and an i7 processor. I think the project had just reached its limit when I introduced an assault rifle :) Splitting up the character and the weapon into 2 seperate projects fixed the corrupt quicksave problem.
Your welcome, and thanks for telling us how you fixed the problem. The rifle I had in my character project was a really high poly dynamesh so the cause of my problem sounds similar to yours. Will keep an eye on those stray hipoly bits too from now on.
EDIT: Oh no, it has actually mirrored all my subtools at once, and inverted the normals. Somehow. While I was sculpting. So everything is backwards and inside out. Dear gods.