Hey guys, I am no longer actively developing this, but as there's a lot of interest in it I decided to release the source files for the last version I worked on some months ago. Feel free to pick it up and continue dev and add features. The script has 2 functions, the workplaneon and workplane off commands. Basically…
Would be cool if the orthographic cameras could be based on / adapt to the workplane previously set. Awesome stuff so far dude, hope you release it soon :dizzy: Vick.
Back in my modo days I loved the work plane. I've returned to Maya since, but having this feature in maya would be fantastic, great work, can't wait to see how this develops.
Hey Maxivz the plugin looks really great ! I can't wait to see it released. :) I agree with Vickgaza though: would be really handy to have the orthographic views conforming (= adapting) to the workplane positioning, as it happens in Modo. ;) Btw nicely done so far: keep up the good work.
@maxivz Looks very promising! I have 3 ideas on this script: 1) Rotate plane to make specific edge horizontal (say, X-axis) or point axis to some vertex or so. 2) Aling camera to workplane and make it orthogonal 3) The primitives are created with local axes matching the axes of the plane. One of your gifs show the cub…
Hi guys, here's a new tool I have started working on the last weekend. Its basiclly an implementation of the workplane from Modo into maya, it has some limitations vs the actual Modo one and it still needs more features to be implemented, but Id like to start a thread so people can see it evolving and post suggestions so…
Hey dive, I am actually using the pivot orientation tool to snap the workplane internally. I will make sure the plane location can be changed as well!. Sure! Sounds like a cool suggestion, will see if I can implement it this weekend. Thanks for the comment guys! I should have an update after this weekend :)