Any ideas ? sorry for bump . What mostly I wanted to know is if I can use it to texture the model without have to uvmap every single pieces that are in the order of the hundreds .
Thanks I was looking into cube blend maps but uvmapping all its a true pain Unless there is may be an automated system ? So I guess I wont be able to use for high poly ? sorry still new to all that , but O suppose ddo borns first as a game model texturing tool rather than high poly one... I tried to follow the doo workflow…