Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
just saw this in the WAYWO thread, love the character, no offense to Tan ZhiHui but I think your version turned out even better! the animations look great too, my only crit is I think you might have added a bit to much detail. its personal taste of course but I love the clean look you have in those early animations passed…
wow, what an awesome insane info dump :) my only crit is the animations could use a bit of love, but other then that its stellar work :) also, you should probably post the breakdown and tutorial in a solo thread, for easier viewing.
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
@FreneticPonies Thank you so much for posting!That's exactly the feeling I was trying to hold on to when making this character; This is the first time I made any type of tuts, so it's a definite learning experience to keep it short and concise 0__0
What a lovely, silly little guy! I want to run around with him and have him whack things with his stick sword, in what I imagine would be a Zelda like fashion. And thanks for the almost too long and detailed tutorial as well!
After working some time on this - I ended up with something like this https://youtu.be/YceUMIgWMzQ Prototype of a workflow that I've been meditating on and trying to apply it to a Game Character that I've been working on. Shot in UE4 in ElementalDemo scene. Also, I put together a series of tutorials covering "Best…
Thanks a lot @lotet ! I took your crit as I've felt the same; Now I'm trying to develop my skills further by creating the Textures by hand, thus producing a clean look!