Polycount is great at giving tough love and harsh critiques, although Polycount isn't as harsh today as it was 2 years ago. Calling someone's work on Polycount rubbish is fair game as long as it isn't a personal attack and has some constructive criticism to it.
Honesty /3/ is a bit of a joke. A lot of the people there are complete amateurs giving eachother advice and critics that are questionable at best. I'd repeat on sticking to polycount or other game art forums over /3/. Not to mention polycount probably moves faster than /3/ atleast last time I checked. Also yeah try to keep…
People hating on /ic/ and /3/. I feel a lot of places if you post artwork you just get a nice critique that doesn't really do anything. If you post on /ic/, people will tear it to shreds and be super honest. I'm pretty sure if you told someone on polycount that there work is garbage you would get banned or warned. But,…
For artists, the term form and anatomy are used pretty interchangeably. Saying the form is off is normally the same thing as the anatomy is off. Some artists might have the anatomy down, accurate, with the right proportions, but aren't capturing the right "forms", like how that body part catches light and casts shadows,…