I work professionally in game dev and Blender is my main software. There are (in place where I working) few other people, who also use Blender, but 3DS Max skill is also necessary in some cases. We are mostly focused (even in job offer) on 3D artists which are skilled in 3DS Max or Blender, but Modo is also good - just…
My first job was in blender because it was open code, And we had a big art team it was cheaper to have the tools team turn blender into Max then it was to buy Max for the artists, Worked really well, had an inhouse engine and file manager/version control and the blend max hybrid was built so well into it Maya and Max are…
All studios I've worked at have used Maya as the main program, but most of my work has been done in Blender and then taken into Maya towards the end of the process.
oh cool , 3dsmax user still strong :) , the rumors of max dying is far from true in this industry. guess my 3dsmax knowledge wont be a waste anytime soon. *still want to learn blender too :)
Even though Maya is the main 3D software where I work, but I can do the modeling in Blender pretty much without restrictions. But with characters, the rigging pipeline is in Maya, so as long as I can get my model set up in Maya for the rigger, I'm good to go.
We use a combination of Maya and Motionbuilder for animations. I think some 3D artists use Max and others use Maya here. The reason many companies use Maya for example is that it is completely flexible and open-ended, you can write tools, plugins and scripts to really expand its capabilities. The trade-off is that it can…