MODO's modeling and UV tools can almost get me into a flow state, where I'm just modeling and not thinking much about the interface. The community-written scripts and plugins go a long way to keep the user experience smooth. Other parts of the toolset seem too technical or are cumbersome, by comparison. I wish the…
We use a combination of Maya and Motionbuilder for animations. I think some 3D artists use Max and others use Maya here. The reason many companies use Maya for example is that it is completely flexible and open-ended, you can write tools, plugins and scripts to really expand its capabilities. The trade-off is that it can…
Your list has some good stuff and also some biased stuff. These things from the list are either opinions, biases, or just misinformation. "Better UI" and "greater camera navigation" are mostly subjective. "Greater customization" is misinformation, at least compared with Maya (I can't say, for Max). They seem pretty on par…
I am sorry to ruin you list as I am using modo myself but there is a workplane plugin for max http://miauumaxscript.blogspot.fi/p/commercial-scripts.html What I personally like in modo is that it feels very smooth while max feels more stiff. For instance I can model and unwrap at the same time. I can use my uv window to…