Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?
Best bet then is to use Shader FX. With it you can make fully-featured game-like shaders. http://www.autodesk.com/products/maya-lt/features/lighting-materials-and-texture-baking/physically-based-shader-materials