I'd love to use this. It looks like Osman's site is down so I'm not sure where to get his BP, but the video demo looks good. I've been struggling a lot with UE4 lighting and trying to figure out how to get something that looks the way I want it to using their tools. Nice thing about marmoset is it's very easy to understand…
https://www.youtube.com/watch?v=7X0glj1p1Kk (Repost from UE4 forum.) NEW TEASER VIDEO: LATEST IMAGE: (ORIGINAL POST) Hello all, Recently I decided to start work on a personal tool that would help me achieve high quality renders from UE4 like I would typically get from Marmoset. I first ran across the "Showcase" blueprint…
Finally someones doing it! :D Please try to sell it on Gumroad as soon as you also submit to UE4 Marketplace. The UE4 Marketplace takes 1 to 2 months to publish an item and it's really hard to wait for this to come out! :)
Valid point. Here is my opinion. The advanced lighting map is a great tool. My goal here is to combine the functionality of the material instance editor and the advanced lighting map (plus lots of other cool features) with a clean ui that is intuitive and easy to navigate. Many artists in the industry use Marmoset as a…
I will look into this. This may not be so straight forward since this tool still utilizes the default ue4 editor. I will def consider it though. Good point!
This is awesome! I am definitely interested in seeing this in action. Something with Marmoset's user friendly design aesthetic in UE4 would certainly help many newer artists.
I am planning to expose all of the PP parameters within this UI. :) Are there others you would like to see implemented beyond what UE4 currently offers?
It's here! I just posted the initial release here. Much more to come soon! I will be sending off to add to the UE4 marketplace as well. Hope you all enjoy!
There was a project like this for UE4 making the rounds some time ago. I actually use it to showcase stuff. It's pretty basic but it beats having to mess around with marmoset when you can just preview stuff directly in the engine you're working with in the first place.