Hi. This is my first post to the Polycount community. I've been lurking for a while, but I think I'm ready to post a creation. I've taken up an interest in game animation, and I've made a walk cycle for an isometric view game. I would appreciate some feedback and criticism. Take 4 (14.08.16): Did some more polish, and made…
Many thanks for your feedback and the link. I will read through that page carefully. I've updated the gif images, and dropped every 10th frame. You are completely right in him feeling drowsy/lethargic. I think that was mostly caused by the slow down of the animation. It should be a little better now. Perhaps I've overdone…
I will have to agree with some people. The general animation is good I would say (aside from that weird spacing between the legs when the step is taken, the legs should be closer at that point), but in animation there's definitely some exaggeration that you have to perform for it to be more readable, like giving a bigger…
Again, thanks for the feedback. I've been using the The Animator's Survival Kit by Richard Williams, and some reference videos on Youtube, like Endless Reference, so far. Will go through that link as well, and post an update when I've redone it. Will probably take me a while though :tongue:
For a first effort, its not bad. From the side view, the foot plants feel kinda nice. Has a lumbering lethargic kind of feel to it, good stuff, walks are really tough, one of the hardest things you'll do in animation. One thing that is very apparent is its looking pretty stiff. Get some more spine motion in there, push the…
With animation, you kind of have to exaggerate certain aspects to make it readable. Just following reference usually lacks punch. There is a knee pop after the contact, see it? The knee pops forward before moving back. He needs more side to side and up and down. Everything is moving at once but this isn't important right…
Hi. I'm back after a week on vacation, and well under way with redoing this animation. Could you a bit more specific about this comment? Are you refering to successive breaking of joints here?
Biggest thing at the moment is how wide apart the feet are. I'd bring the feet closer together under the mass of the torso instead of shoulder width as you have it now. A few finger widths to a palm width apart feels most natural to me. Some people's heels rub against the other foot, you can see it on their shoes. Some…