In a word I want to set only layer comps as final channels and no groups in the layer stack at all (theoretically). Or rather having my layers grouped and linked by certain subjects in a way completely unrelated to output "channels". For example having layer groups something like '' base dirt" ,"stones" , "puddles" etc.…
Ooooh, So I was kind of pestered on Twitter again today about PNG's not supporting channel packing into the alpha channel (geeee thanks Expresso ;) ) so I re-looked into it and apparently this should be possible with the SuperPNG plugin which I think I can throw into Lazy Save with a little bit of work so that will be…
Did you loose anything ? I began to script Ps scripts but I have to finish my site so I had to stop, two years ago I didn't realize the stuff in building a web site from scratch.
Another Photoshop Script, on a roll and I haven't even started :frown: :smile: How is your C++ knowledge, you've got a gem of knowledge with C++ :smile: Ps. Were you effected by the Fire ?
Hi, I just bought the script off gumroad. All buttons are seemingly unresponsive in CC except the Testimonials and Report a Bug buttons. In CS6 I'm getting an error: "InternalError: Stack overrun." I'm sure I must have done something wrong on my end, but I'd appreciate any help. Thanks!
Just bought your script yesterday. Super helpful! I've only had a chance to glance at this thread so apologies if this has been asked already. Every time I export a TGA it turns off the layer I exported. How can I keep the layer visible when I export so I don't have to keep turning it on again? Thanks!
Well I just found a way to reduce my copy pasting (for settings getting/putting) so the next update will include this and hopefully be more stable as well (was stable before but less possibility for errors is the hope :P) EDIT: Also, v 1.1 is out now. -Added toggle to Settings to turn on and off alerts on Save-Changed big…
I wonder if it's possible to make same kind of tool that would save layer comps into tga channels. Imo channel based groups is not very convenient way to work with the layer stack . Groups based on specific texture details/ fragments would be much more logical and would be much easier to re-compose, re-scale , move etc.…
I just wanted to say that IMO layercomps are more elegant and efficient way to keep track of final texture channels. Your linked example would definitely work too but it's another save/update waiting and honestly Photoshop does it forever sometimes, especially with 16 bit images necessary for proper depth and normal map…
IMO it's so crazy inconvenient to keep all those Normal , AO, Rough etc channels as layer groups while there are "Layer comps" in Photoshop. They are perfect to keep track of those "channels" and much more easy to work and cope with. With all those Groups approach once you want to re-compose or re-scale something it…