Cheers! I've got a Marmoset Viewer up here which will allow you to view the individual texture channels with the /// button. And yeah, all dDo :) http://millenia3d.net/tb2/P220_WIP/
I sometimes bring in new textures, but for the most part I create my own smart materials in dDo using their textures. You can actually see the unedited dDo preset I made on the ejector side of the gun on the Marmoset Viewer, if you're curious as to how that looks like. I tend to go for a pretty layer heavy approach, think…
I basically just used the same textures as I did in the Marmoset shots with a little bit of extra contrast in the specular & gloss. I'd recommend just tweaking the values until it looks good in-game (quitting to the main menu & reloading a save forces the textures to reload, if you update them). As far as the…