Thanks tda! I'm not sure about an evil version haha, I really want to move on to a new project :) Anyway, here are the wireframes and a little tutorial about sculpting stylized cracks. I want to do a few more breakdowns, hopefully people will find it useful! let me know :) FULL TUTORIAL HERE…
FULL TUTORIALS LINKS : http://cremuss.net/3d/wip/ShrineBreakdown_StylizedRoots.jpg http://cremuss.net/3d/wip/ShrineBreakdown_StylizedExplodedGround.jpg here is two more. I hope it's useful!
Awesome scene, Cremuss! Also, thanks for the quick tutorials, they're a nice refresher on just how powerful using masking in zbrush is. Sometimes I forget to use it effectively.
Great tutorials, thank you for them! I'm a noob with Zbrush but they are so tight and good looking, they make me want to sculpt more. :chuffed: Looking forward for the map baking one if you ever get to it. :)
Thanks for the support! I'm glad those tutorials were helpful :) I might do one last sooner or later about using baked maps in a handpainted workflow but for now I need to take a break haha :chuffed: