@KustomZero Cool...so for this project (Still a WIP) I created a bunch of material instances like this metal i built in some parameters that will allow me to change certain aspects of the metal so that it can feel like the same metal but not look like I copy and pasted the same thing. so things like how many time its…
Polycount is always a tricky subject, there's no perfect rules. To over simplify things here are the two things it will affect: - Memory: Denser meshes are more costly in memory. Vertex count matters, UV splits and hard normals will increase this, so always be careful about it. Memory is always an issue even on next gen…