Splitting level design from env art is perfectly reasonable for any company larger then a hand full of of people. I worked as a level designer. It doesn't take two weeks but months to build a proper level with all its iterations, scripting gameplay, optimization, bug fixing etc. As an env artists nowadays i barely find…
Ah hi guys. Someone linked me on to this thread. First of all my videos are getting a bit old so it is entirely up to you to decide for yourself. The price is reasonable I think, and the feedback has been really good, but I made these 2 years ago with UE4.0 so it is getting old. Due to lack of time I am unable to produce…