Outsourcing is becoming more and more common. It's basically contract work on a big scale. You hire an entire team rather than one or more single freelance developers. Some people now call it 'Distributed Development" because many people still think "cheap", "bad quality", "boxes crates and barrels" when they hear…
I'll give it a watch when I'm on a flash- enabled device. Thanks. Another question I have is I've heard talk of outsourcing. What exactly is meant by this ( typical outsourcing of work to lower-cost studios in other parts of the world?) and how common is it? Also how common is it for studios to reuse assets from their…
Outsourcing is done quite a lot, yep for cost savings. It makes sense to do this for parts that can be done in bulk and already have an established style: spell icons, environment props, secondary characters, etc. Reuse in my experience has mostly been done in the prototyping stage, when you're implementing a new feature…