So. What's the difference between painter and designer? I get from the names that one is just designing mats but why can't you do that in maya with the node environment and paint it in painter?
Ooooohhhhh. This is very informative. Are they meant to work together (prelim work in Designer, specific weathering in Painter), or is it more of a one or the other approach?
The names are kind of confusing and not really self-explanatory. I would sum it up as follows: - In Designer, you design dynamic materials through a node based system, and you can apply them to regions of a model through an ID map. Meaning that Designer is not just a material creation tool - it can very well be used to…
As a general rule, Substance Designer is the best tool for creating tiling materials, filters and tools while Painter is all about texturing unique assets (by taking advantage of all the content produced in SD). That's how most studios use the tools. But then again, SD can do a whole lot of other things.