actually, even tertiary programmes for game art/course was not existed back that time at all, now they appear everywhere even online course, alot people still doing the blame this person for not try learning when there was no available course that time or they simply not enough funds or even online course is available.
Specializing is good for the film industry ( DNEG, MPC, Framestore etc... ) Being more generalist like Modeling Texturing Shading is better for advertisement industry ( The Mils, Blur etc ) I think game guys are kinda generalist too and yup Substance iz gud hf !
15 years ago there were no schools for this. People forget that this industry is still very young and there will be a lot of growing pains that we will face (see VFX and their issues). You will have a hard time finding a lot of people who retired after a full career in video games at the moment ;)
I actually meant the whole professional life - 40 years. In other industries it isn't that uncommon for people to spend those pretty much in the same field of work, at least around here. I guess back in the 80s the games industry wasn't that big ;) But still schools for CG weren't wide spread back then. We are lucky to…
I would strongly suggest to look at job positions and read the descriptions or at least polycount's wiki. Yeah, sounds like a cheap advice, but there you see what type of company looks for what type of skill set for specific jobs. In the end it's most of the times like Valve puts it in their employee handbook - T-shaped…
Unless you're absurdly good at what you do and you're only planning on working at super high end AAA studios, you're probably not going to get a job that's as narrow as texture painting or character sculpting without having additional responsibilities. That in mind, it's definitely a good idea to narrow your focus to one…
Quixel vs Substance? Depends what the studio uses that you're aiming for. Generally projects use one or the other. In the long run however, my money is on Substance. I would skip Mari unless you aim for film - not because it's a bad program, but because I don't see it having a strong foothold in game dev. Having said that…
I sell myself as Environment Artist, ( because that is my long time experience and I enjoy it ) but I never hold myself on doing other area of discipline that has nothing to do with my specialty , and actually showing to public what I have done with that (unreal character AI and crowd NPC would be my next goal :3) it is…