Self declared 'generalists', one called herself the 'closest thing to a technical artist we had'. One of them did a couple of animation gigs as a freelancer before and said that he could rig - technically it was true, he could make a rig with IK handles or FK, but when a freshly gradute without specialization in rigging…
Self declared 'generalists', one called herself the 'closest thing to a technical artist we had'. One of them did a couple of animation gigs as a freelancer before and said that he could rig - technically it was true, he could make a rig with IK handles or FK, but when a freshly gradute without specialization in rigging…
I would strongly suggest to look at job positions and read the descriptions or at least polycount's wiki. Yeah, sounds like a cheap advice, but there you see what type of company looks for what type of skill set for specific jobs. In the end it's most of the times like Valve puts it in their employee handbook - T-shaped…