@instg8r Yes ! There is an option that will totally preserve the source geometry and it’s called : “Max 2019”. Autodesk audit our team for that fix, and they did it the good way inside Max 2019 ! Thanks Autodesk and Michael Spaw.
@gandhics That is correct. We fixed it but it was not a Keyhydra issue. Autodesk is fallowing this thread. I'm part of beta test team but didn't entered it as a defect [I really lack of time]. If you can push it just do it and provide us the defect number i will pass it directly to our contact at Autodesk. [Better entering…
To all users : We were contacted by Autodesk for the triangulation bug. We provided them all the informations we had. [How did we solved it our way]. So hopefully it should be solved in a future Max patch.
@Cathodeus what is the difference between the Blender-boxcutter, keyhydra(lazercut) in which it exceeds the boxcutter over keyhydra(lazercut)? are you planning to make a plug-in for similar CAD modeling? M3shmachine has interesting chips in terms of poly-modeling, will there be anything new in this plan, is there any…
@coven Hello Martin, thanks for the kind words and the answer. You're welcome on this thread. @rregula I'm not working for Autodesk in any case. I have good relationship with them actually and had some really good discussion with some of their developers or Managers [Laurent]. I'm also part of their beta program as beta…
@Cathodeus people with autodesk are going to please people with gamedev or even 3ds max will be in the future only for archviz? it scares me the most. I do not want this 3d package to be designed only for architectural visualization, all of their innovations that came out were only for the audience of archhiz. there are a…
@rregula I love Blender but i'm not a big user of it [i never used Meshmachine for exemple, an just tried boxcutter once]. Other polycounter can probably spot the differences better than me. But to me the main difference is that keyhydra Lazercut or not is fully compatible with entire 3dsmax features including all…
@rregula Thanks for your support. We are working on some core improvements [total reshape of shortcuts ui]. So our main focus is still solidifying what we have. In terms of new instruments [yes one is in dev a bigger one that could take more than a year before passing trough dev build to public build], and some others…
I know i'm really straight to the point and the way i talk do disturb sometime. As i'm the person who pay the dev of Keyhydra and lead it i will not be hable to change the way i talk and think [sorry]. I really listen to all comments. And when i tell that we do have a solution we do have one. And when i tell that we do…