Hi there. I am currently experimenting with multiple uv-layouts. I wanted to add topology on one channel and detail maps on another channel. But I can't get it working properly because all normal maps are oriented always by channel 0 in Unreal 4. I created a test to properly show my issue. Here you can see, that I have one…
Um yeah, so they solved this problem by now: https://forums.unrealengine.com/showthread.php?45063-Multiple-Normal-Maps-on-Separate-UV-Channels Can't believe they just fixed it not to long ago. It's called "Derive Tangent Basis" and was added with the 4.11 update.