I went back and removed all the edge loops I had placed and started marking the edges I wanted as sharp, while using the edge split modifier. When that was done I set the subsurf back to catmull and put in edge loops to tighten up the edges. Everything marked as sharp while subsurf was set to catmull really curved the…
Understood. Some of the issues I have with using edge loops to tighten things up, is that they stretch around into areas where i don't need them. I do know the purpose of those is to loop all the way around, but it creates a pinch in the mesh. I either have to merge the vertices to make it go away or shift them on top of…
Not a lot of progress other than the back of the head. Had to take a step back and really clean up the mesh. The amount of faces was very unmanageable and the UV mapping looked like a nightmare, so I did a heavy cleaning. Front view before cleanup. This was also before the screenshot in the original post and I don't really…