What a titanic pile of cherry picking crap. How can you say "not much has changed"? You show a "recent title" that is running on 12+ year old hardware and try to pretend like it's the best anyone can do. Lets look at the same game running on hardware that is from this decade. GTA5 Lets look at some other games from this…
Modo is great for modeling. Then I lean toward 3dsmax then maybe Maya. For animation it's the reverse. Modo still has quite a ways to go for animation but it's made a lot of great leaps in the last few releases. I hope they continue to focus on animation tools and not just catch up but leap frog ahead of the competition…
Takes a lot of personal time investment to be good at any software let alone modelling, animating, texturing. If you're a total beginner and want a studio job, i recommend learning Max, Zbrush exclusively. You cant rely on Human Resources people from big studios to know what's best in software other than brand recognition.…
I think as a forum primarily consisting of modelers and texture artists we tend to forget what the main factors are when it comes to making the choice of studio wide software. Your entire pipeline is dictated by the choice of a hub software. And the needs most impacted by this choice are rigging and animation. This is the…
Use whatever you're comfortable with to create awesome artwork + a great portfolio. Having a bunch of average artwork and knowing 100 modelling packages won't help you. I literally had 0 experience with 3ds Max before my first job at Hi-Rez. You know what I did a month before I started? I learned enough 3ds Max to equal my…
If the addition of a normal map and PBR texturing is ''a lot has changed'', then yes a lot has changed. Otherwise, it's pretty much the same. (GTA screenshots) Well ... on the game design and animation front, I would agree that not much has changed as the GTAs from back then are quite mechanically similar to the GTAs of…
Hey guys! I've been using Blender for about 2,5 years now, basically from about my age of 12. 3D art catched my interest and I decided few years later I want to do it as a job. I picked a high school for 3D art. blah blah, history aside, I'm trying to learn an industry standart software now. I was browsing through few…
I've said this a couple of times around here in some other threads, but I think it's safe to use any 3D modeling software you want, as long as you can import your models to Max or Maya and set up a scene with materials before passing files for the next person in the pipeline. I'm mainly using Blender for modeling high and…
May be my words sounded aggressively to Max, but actually they weren't. I'm not talking about the superiority or so, but only the possible future of the development Max along with Maya - and it's my own opinion you may not share. I have my own reasons to think so, but not to raise a kind of holywar. Just sharing opinion…
another issue with picking up Modo at scale -> money. When it was just Max + ZB + PS, there were 3 licenses in the mix and maybe some helpers. That was the situation in 2007. Now fast forward to today: We added Designer, Painter. Then Modo. Then some MD licenses, some Houdini licenses. Quixel and 3D Coat and Agisoft too.…