What I am also having troubles with is the terminology. I used Albedo on the thread title, but there is also discussion if this should be the term at all. Some still say diffuse, or base color like Allegorithmic. Also this confusion between roughness,smoothness,glossiness. I think there should be a common language defined…
Indeed so! Charts are great reference material, but what's better in some cases is eyeballing it. A physically accurate value may not look as good as a fudged number that you eyeballed to match a reference image. I'd imagine a lot of factors come into play, most notably the fact that no two dirts are identical, no two…
Another question regarding the metallic - roughness workflow: In this chart http://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png it says under Metallic R "this value will always be greyscale" but contrary to this statement the guys from Allegorithmic say that the metallic map should be only black and…