Oh, I'm doing it productively. You just didn't noticed what I have done here. If you guys didn't noticed yet, I have Houdini Slack in my signature. As a Houdini user since around 2007 (that's Houdini 6-7 era), I have seen over and over again how they always use the same excuse to explain how awesome Houdini is. In this…
@rogelio I made a quick node setup for making ivy a few days ago, looked quite good and was much faster than what I could do by hand. @pior That one is good, making something that is useful and not just for the tutorials sake, putting some love into the models and textures I recon it can look good. @Mant1k0re True that,…
For people asking for tutorials more along gameart this site has loads of good stuff. http://www.gametutor.com/ I've been having fun learning houdini the last year, I've not been using it as much as I want too, partly because it requires a different mindset than traditional modeling. It's cool seeing them improving their…
You know, I've been eyeing Houdini more and more and I'm also wondering if it can be used as a traditional polygonal modeling package? I really like what I'm seeing and I'm impressed at how it can interact with game engines, but as the learning curve seems incredibly steep and there's almost nothing in terms of tutorial…
nodeway dunno why but the sarcasm is super strong on this one xD Just to give my 2 cents to the discussions : Houdini isn't on par with Maya/Max/Modo/Blender when it comes to modeling for games yet.It has a lot of powerful modeling tools but some of them are just too much complicated for your average environment artist to…