Hello! We are pleased to announce the release and availability of Houdini 15.5 today! You can find videos that cover the various new features, which you can further explore using the free learning edition of Houdini. And here is a quick overview video of some of what's new for modeling, rendering, crowds and more! For full…
You could very easily build that in Houdini. It's not a question of whether its better than the likes of Maya or Max. It just different and offers a different approach. The thing to remember about Houdini is that its 100% procedural in just about everything it does. Get your head around that and you'll find Houdini a great…
Oh, I'm doing it productively. You just didn't noticed what I have done here. If you guys didn't noticed yet, I have Houdini Slack in my signature. As a Houdini user since around 2007 (that's Houdini 6-7 era), I have seen over and over again how they always use the same excuse to explain how awesome Houdini is. In this…
I think I get what you were trying to say nodeway, though imo, I think you perhaps have been kinda clumsy in your approach. However when it comes to Houdini, there are plenty of videos now showing a pipeline of data and tools into the likes of UE4. And the introduction of Houdini Engine, or Fabric has made that even…
Thanks for the mention :) but to add my two cents. I think procedural modeling is the future for both games and VFX especially when it comes to organics or nature. If I can create different kinds of rocks in seconds with a template made in Houdini I an use those in zbrush or just stick with Houdini who knows. I think soon…
Proof or it didn't happened. I always see the same excuse when Houdini shows up. It's 100% procedural etc. If you want it to be used by artists, why don't you show us it, not just talk about it.
It's not just modeling. It's the entire 3d content creation pipeline. Houdini takes a no holds barred approach to procedural content creation that very few artists are ready for, or even capable of understanding it enough to see the benefits. Using Houdini requires a deeper level of technical knowledge of the medium than…
Also,some of you have probably noticed a very similar pattern in each Houdini thread that has ever been created on Polycount : Most people who comment talk about why they haven't tried it,or what it does. And it's been like this for years,or maybe more than a decade.Houdini is to modeling what Substance Designer is to…
I've always wanted to be able to use houdini. Especially in the early 2000's. But everytime i opened it up i felt like a big dummy. I've noticed you's are starting to push it towards a more artist friendly interface/UX. Keep going! Get me outta maya plz. :)