nodeway dunno why but the sarcasm is super strong on this one xD Just to give my 2 cents to the discussions : Houdini isn't on par with Maya/Max/Modo/Blender when it comes to modeling for games yet.It has a lot of powerful modeling tools but some of them are just too much complicated for your average environment artist to…
I see it more as a whole different medium that requires significant time put into it. There's not a lot of certainty what can be done as far as model generation goes. I know I could make a smart terrain and populate it with streams, trees, fences, houses, etc. But if someone was sculpting a character head and wanted to…
For people asking for tutorials more along gameart this site has loads of good stuff. http://www.gametutor.com/ I've been having fun learning houdini the last year, I've not been using it as much as I want too, partly because it requires a different mindset than traditional modeling. It's cool seeing them improving their…
Ahh... It doesn't look like something special. Another wanna be 3dsMax/Maya. Look at this amazing tool for Maya. The guy made it by himself in three months by writing tons of code. Could you do the same in this application?
Thanks for the mention :) but to add my two cents. I think procedural modeling is the future for both games and VFX especially when it comes to organics or nature. If I can create different kinds of rocks in seconds with a template made in Houdini I an use those in zbrush or just stick with Houdini who knows. I think soon…
@rogelio I made a quick node setup for making ivy a few days ago, looked quite good and was much faster than what I could do by hand. @pior That one is good, making something that is useful and not just for the tutorials sake, putting some love into the models and textures I recon it can look good. @Mant1k0re True that,…
You could very easily build that in Houdini. It's not a question of whether its better than the likes of Maya or Max. It just different and offers a different approach. The thing to remember about Houdini is that its 100% procedural in just about everything it does. Get your head around that and you'll find Houdini a great…
I think I get what you were trying to say nodeway, though imo, I think you perhaps have been kinda clumsy in your approach. However when it comes to Houdini, there are plenty of videos now showing a pipeline of data and tools into the likes of UE4. And the introduction of Houdini Engine, or Fabric has made that even…
Houdini can be used like a regular 3d app, but it is best utilized when producing mass assets. When you have tons of stuff and you cant make them all 1-by-1. Personally, you don't need to be a math wiz to produce good results. Just simple logic like being about to select 1 out of 2 polys, then perform this actions etc. I…