My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…
Interesting, i'll definitely give the site a look. I am a little curious what you mean by dated and things have moved on though and how. as an example i can think of is it just that engines can handle more bones and that rigs are just more detailed versions of the rigs you'd find in this or another book or are we talking…
Yeah, Jason Osipa wrote that great book. It's a bit dated so things have moved on a bit, but the fundamentals are all still very applicable. Tech-Artists.org has a great section for rigging. Lots of talented riggers hang out there, worth a look, and maybe a post asking the same sorts of questions.…
oops late reply, my apologies, some of it looks similar but I'm not quite seeing the full answer. for example i'm seeing stuff for a facial control board by jesse sandifer but not how he created the face rig that the control board is working. (i'm assuming there is a bone based face rig or something behind it anyway,…