Nope we just save as .ma all our files the engine build tools handle the conversions I am not really aware what happens under the hood but I imagine it converts the files into a clean format than puts it in game etc. I agree a fantasy theme seems right up our style. I am not really one to decide honestly :D
nice! this is not the first time to see the game 3d assembly entirely build within 3d app such maya and max, I can say it seems works really well on the game with the scope such uncharted. but since you work on maya, do also you need to export the file to FBX? or you also using other format to support such thing that not…