For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…
Ill see if I can get a lighter to answer some of the lighting questions for you. The basic idea I get from is that the lighting is placed in maya and once saved into a maya lighting file it is taken converted when building lighting into something that our engine takes in and bakes etc or places the realtime light etc. We…