Ill see if I can get a lighter to answer some of the lighting questions for you. The basic idea I get from is that the lighting is placed in maya and once saved into a maya lighting file it is taken converted when building lighting into something that our engine takes in and bakes etc or places the realtime light etc. We…
Thanks for taking the time to answer Rogelio, I'm trying to model some ornamental columns at the moment and I guess I will be a little mode generous with my polygons based on your explanations!
thx for the answer Rogelio, wow how convenient for the artist. :) I wonder there is some rules not to put modular junks in ma files... ( my bad habit when working on Raw files ) but seems like pretty good solution. good job to @d1ver or Andrew :) for making good foliage sim, ( is that u who help that right?) it bend…
For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…