Two questions: Is this normal: I load a new material and choose the default damage material (white scratches over gray background basically). I accept the choice. The scratches show in albedo channel properly, but no other channels seem to be affected. For example, none of the scratch details seem to show up at all in the…
The first question depends on the material. I'll get Billy to take a look at this for you. Use material reflectance refers to the albedo coloration of your material. If you switch base materials and leave that option checked, you will lose any custom albedo value that you entered prior.
Hello! The "default damage" material is a mask, and not meant as a material. Everything under the "masking patterns" category have only an albedo input and are meant to use with Dynamask :).
I haven't seen her tutorial, but I suspect she used them in the Dynamask editor, this what they are meant for. They can be inverted, blended and anything else in there :). Using them as a regular material also works, but they will only have a texture applied in the albedo document. Reflectances are simply the base values…
Thanks for the reply. Hmm, Is that a little confusing? I can see some confusion happening there, especially after watch Blair Armitage's video, at least for me, although eventually i figured it out. Its just that Blair kept selecting the masks and frequently adjusting the "reflectance" value in gloss and spec and due to…