Phew, finally. 1.4.0 released. More info in my blog post: http://nixes.ru/?p=568 Thanks, but that also requires to compile it for each maya version... I decided to release it with source code, and only protect with a license agreement, to make it easier compatible with different Maya versions without the need to compile it…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
BroDynamics got new simulation mode! https://www.youtube.com/watch?v=fbL6K1rNaZ4 And better animation looping support https://www.youtube.com/watch?v=Dgz8enARLAQ
Haven't bought & watched this myself, but this Disney/EA guy has a 15min tut out that claims to explain how to obfuscate a Maya Python API plugin. Feels a bit weird they're asking $15 for such a short thing, but might be worth checking out: http://www.cgcircuit.com/course/lock-your-python-code
Meanwhile BroDynamics is at version 1.6.0, with a lot of improvements and bug fixes! :) Latest version supports Maya versions: 2014-2017, Windows, Mac and Linux Improved compatibility with different types of rigs, added Debug mode for chain simulation, presets, and a lot of bug fixes and improvements since the last version…
Nope, even variable names are the same. The file you get on return is EXACTLY the same, even spaces, tabs and comments are there after decompiling pyc files, thats crazy :D And you can just google for pyc decomplier, it's easy to find. Anyway, I'll just remind again, that if anyone has any questions or suggestions about…