Phew, finally. 1.4.0 released. More info in my blog post: http://nixes.ru/?p=568 Thanks, but that also requires to compile it for each maya version... I decided to release it with source code, and only protect with a license agreement, to make it easier compatible with different Maya versions without the need to compile it…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Haven't bought & watched this myself, but this Disney/EA guy has a 15min tut out that claims to explain how to obfuscate a Maya Python API plugin. Feels a bit weird they're asking $15 for such a short thing, but might be worth checking out: http://www.cgcircuit.com/course/lock-your-python-code
BroDynamics got new simulation mode! https://www.youtube.com/watch?v=fbL6K1rNaZ4 And better animation looping support https://www.youtube.com/watch?v=Dgz8enARLAQ
Meanwhile BroDynamics is at version 1.6.0, with a lot of improvements and bug fixes! :) Latest version supports Maya versions: 2014-2017, Windows, Mac and Linux Improved compatibility with different types of rigs, added Debug mode for chain simulation, presets, and a lot of bug fixes and improvements since the last version…