That end result turned out beautifully, @tda! In all seriousness, this project of yours inspired me to start up a new character, and I'm really glad that you pushed this to the level that you did. Well done!
@PyrZern - No it was all at once man. The body is all 1 connected mesh, i just threw uv's on it and dumped it into handplane with the decimated retopo proxy mesh. I really wasn't expecting much. There's a few areas in the LP that need a cleanup, but i think i'm just gonna add geo to make the details bake correctly rather…
Thanks so much for the positivity guys! I'm finally ready to call this done. Been a long haul but i've learned so much that i'm ready to take straight into the next proj... Well, after a well deserved break haha! Here's a couple of the final shots, all straight caps from marmo with no post (except just to add lil…
@Jakub, @karytsukino, @Tits, @Blade113, thanks so much guys <3 Made time this weekend to put together a couple of marmo viewer scenes so you can check out all my fails hidden in the screenshots :) Check em out at the link! - https://www.artstation.com/artwork/r0gP6 Sadly I haven't had time really to do any kind of…
Yeah for sure PyrZern, looks weak now that i look back at it. Been bogged down with slow PC problems today, nightmarish. But still, this is getting closer to where i want it. I figured out why i didn't like what i had so went back and rebaked all the hair with thinner strands, i prefer this. It still needs some work, my…
Ahrensarts - Thanks man. It's a bit of both really. From the rough block in i experimented with a few techniques to make a smooth result (zremesher, zbrush retopo, max retopo and just LOTS of H polish) and i eventually settled on max retopo because it got me the fastest, cleanest results. I would take the blockout suit,…