Hi, So I've been trying to figure out a way to blend meshes to landscape, as well as blending them to other meshes as well. In particular for things such as rocks, tree roots etc. My goal was to: A ) Be able to blend to other texture upon getting close to landscape and/or other meshes. - So far I am using the Distance…
Interesting, does it somehow warp the landscape up? What would it look like if you put a checkered material on the landscape? I've been trying (unsuccessfully) to do something similar. I've been using BattleFront as a reference, which I'm pretty sure has some sort of magic in it.