Hello, I'm having an issue with some jittering animation on a number of FBX files I've exported from 3ds Max. I have exported the animation from 3ds max 2016 using the character studio rig that somehow inherits a jitter on the characters arm when it is exported as and FBX. To be exact it picks up a bunch of noise on the…
I am currently encountering same issue: FBX exported from 3ds max 2016 have jitter, while the original animation in the max file does not: https://www.youtube.com/watch?v=fk_-vva475Q (both animations play at 25% speed, so that the presence of jittering was more clear) I'm starting to pull hairs here. I still hope that…