Why do you need Terrains? You might be just fine with using meshes, and creating LODs for them. This kind of work, converting many objects, is a good reason to learn scripting.
Well according to the previous threads that we have talked about terrains, I've found out that terrain is more optimized than mesh and also there is ability which is adding tree and billboards etc... in an optimized way for terrains. Once I've figured out scripting or find an useful asset for this, I'll post about it here.…
Hello. I've already converted two meshes to two terrains (by using a script for Unity3D - which is called Mesh2Terrain.CS) and then I've put them together to make one big island (by using a plugin for Unity3D - which is called "Terrain Composer") and it was okay. But it was only a scene with 2 meshes, Now I have made the…