Yet you haven't pointed towards a single thing other than "higher quality". We get it, you can bounce light around a bit more and it looks pretty. Nobody misunderstood the chart or just doesn't get what you're saying. The argument people are making is that you haven't given any real substance for using offline, and that…
I'll give my 2c on this topic and try to stay constructive. The first thing I noticed on most of your objects was material definition was lacking. Even stylized stuff looks like the materials they're made of. One of the biggest ones that i see in yours was your wood material. Squiggly lines on a brown background doesn't…
Firstly I would lower the exposure and add some vignetting. Example: I personally would also make the gaps between the tiles smaller and remove the squiggles on the table as I do not personally think they work as well as the wood you currently have on your chairs.
While the lighting (and heck, the scene itself) is very realistic, all my props originate from drawings I do, where the goal is to create something very different and stylzed. So while it may be hard to see now, I plan on making more scenes that take on these ideas (for example, here are some initial drawings I did for…