Hey all. Our workshop share has fallen off of a cliff this year and we are looking at new ways to monetize handplane baker. I would love to find a way to keep the tool free and bring in enough income to justify additional development time. If anyone has suggestions please post them here.
Does Handplane Baker include the previous Handplane's ability to translate LowPoly/ObjectSpace Normal maps into different engine tangent maps? If so, is there a difference for DOTA 2 (source 2) Workshop assets between the older (awesome!) version of Source1 Handplane output and the Source 2 output in this new version of…
No plans to sell this exactly. We have talked about doing an alternative paid version targeted at studios who want to implement their own workflow specific features - things that aren't common enough to justify adding to the tool for everyone. If we do sell something it will be under a separate branch and won't replace the…
This tool is awesome! I've been using it for couple weeks and the reduction in outputs is great, It is saving me a lot of time in fixing some overlapping uv border in multiple bakes The option to isolate AO is also pretty neat, it is almost like substance painter bake but more flexible since I can decide if I will Isolate…