I get failed to load mesh.. Would love to see that you can load diffuse texture (not limited to one texture but if needed multiple) and bake that from Hi to Low mesh as well, I do that all the time with 3DsMax using scan data.
This tool is awesome! I've been using it for couple weeks and the reduction in outputs is great, It is saving me a lot of time in fixing some overlapping uv border in multiple bakes The option to isolate AO is also pretty neat, it is almost like substance painter bake but more flexible since I can decide if I will Isolate…