Need one more option Some times it is usable if I can use Hard Edges/Smooth Groups as guid for Auto cage inside baking program. For example xNormal can bake normal map by using this with option "Use exported normals" and "Average normals" as standart auto cage, but with Handplane now I need separete polygons by hard edge…
Here is an easy way to approach sampling AO in handplane baker. We will probably modify the GUI to work more like this so noise level/render time becomes independent of super sample and resolution settings. With the current method of directly specifying samples, it is very easy to oversample when increasing resolution and…
Since I didn't have the time to fully test out the app just yet, I'll start with probably the least constructive piece of UI criticism ever: - Loading models should be labelled like this: as opposed to this: - In the presentation video I noticed that having a cage mismatch caused a little red dot to appear. However, since…
@AlecMoody I have an idea for a feature you could add which i believe will be REALLY useful. How about adding some sort of setting that could automatically bevel hard edges without the need for a highpoly mesh? Take your basic cube for example. Instead of having to create and bake hi-poly beveled version of that cube on…
i would also add opacity to list of renders, or at least add transparency to all files that hold that property (like PNGs). For example, in xnormal, I can make my PNGs have a transparent background, and whatever that the ray hit will have a normal map. Handplane baker doesnt offer this, and automatically uses a neutral…
you should add documentation to the undocumented options in the setting for curvature and cavity like kernel type in curvature and what the difference between them, another example would be the sensitivity and the bias in the cavity and so on... i know that some of those options might sound familiar to an expert but for…
Thanks for this tool, it will be very helpful in my process.But I have some problems with baking Curvature like white pixels like on this picture I tried other settings... but same result. Super Sample is 16x. Settings Also, will be cool if you add auto load models Hight poly or Low by User prefix - for example, I loaded…
I agree with this. I have models that consist of 200-250 separate lowpoly objects. There has to be a better way than to create 200+ groups manually. As models get more and more complex they will consist of more objects. This is especially true for Virtual Reality, where geometric shape is very important, and less can be…
Anyone who has had crashing who wants to test this build before we put it in an installer and push it to gumroad, grab it here: www.handplane3d.com/2016-05-10-handplaneBaker_v0_9_2.rar With this build, instead of crashing, it will provide a warning in the log window about what components were missing. This is one of the…
I think your mesh loading window looks nice. I am open to that but I am slightly concerned it will be more confusing to first time users. Well, for what it's worth I am a new user and when I clicked this + sign at the left of "Highpoly models" I was totally expecting some kind of hierarchy tree to unfold as opposed to an…