No plans to sell this exactly. We have talked about doing an alternative paid version targeted at studios who want to implement their own workflow specific features - things that aren't common enough to justify adding to the tool for everyone. If we do sell something it will be under a separate branch and won't replace the…
I am baking a character mesh at the moment. I am digging the tool so far, not used it to it's full potential yet. One thing I would like added; a "cancel bake" button. I dunno if that is easy or hard to code in...
We should have a new release build on gumroad this week. The latest builds are really robust/stable and overall the tool seems well polished. I also wanted to share the a roadmap for the next phase of feature development: 1) Improved control over projections. Skew mesh support but also we want to experiment with some…
@Bek I actually haven't needed a baker for a few weeks so I haven't got around to trying it yet. Probably it's because Wine has implemented more Windows functions in 32-bit mode than it has in 64-bit mode.
That's because it uses the CPU for baking. If you need a core for something else while it bakes you can set CPU affinity to all cores but one in your task manager if there isn't an option to reduce the number of threads used for the baker. Of course, this will make the bake take longer. It's a feature, not a bug.
Hey there Alec, I'm now using this in my production workflow in our game. It's great! It's really fast and the bakes come out quality most of the time without using cages. Two options I think would be really great are... 1. transparent background around UV islands (no fill) I guess everything inside a UV island and it's…
Files sent ! As for a mesh viewer and a result viewer: indeed some of this stuff is hard to make 100% perfect (especially when it comes to displaying the result of a specific tangent space for instance) but I am personally not thinking of it from that angle alone. What I mean by that is that it would not be just about…
Heya Alec, just ran two tests. 1 - Best case scenario Using a lowpoly and its corresponding highpoly (both .OBJ) things seemed to go as expected workflow wise. The AO bake in particular was pleasantly fast. However I am noticing a few problems, some of which might be related to the fact that the models are very small in…