You can set how many threads to use in the settings tab. Its roughly linear so if you have 8 available threads, setting it to 4 will take twice as long. I usually set mine to 7 (4 cores + hyperthreading = 8 threads). A setting of 0 uses all available threads.
An uncompressed 16 bit RGB image at 2048x2048 will be exactly 24mb so that is to be expected. I'm not familiar with Unity but usually you'd end up converting the map to an 8 bit compressed image at some point so it shouldn't matter how large the bake output is.
Here is an alpha build with a bunch of updates people can test before we do a release/installer: http://www.alecmoody.com/handplaneBaker_alpha.rar The change log looks something like this: *Pressing the bake button while in progress now cancels the bake *8 bit TGA output *Fixed PNG not writing correctly for some users…
What software were the FBX files from? Also, one projection group or multiple? I have tried a single projection group 8 million triangle FBX so far with no issues. Maybe post FBX export settings? I would like to get this bug fixed ASAP so any details you can provide to help narrow it down would be helpful.
We just released v0.93 of handplane baker to gumroad. There are lots of fixes, features, and workflow tweaks. This build is polished enough that we are ready to start concentrating on adding features. Get the update here: http://gumroad.com/l/znpF# Changelog: v 0.9.3 *Fixed Issue where some users reported not having the…
Current list of changes for a patch in the next few days: *figure out FBX issue (someone who has this issue needs to send me files so I can reproduce it) *Create warning with option to cancel when users bake without an output location set *Add a button to the UI to open the output location in explorer *.tga support <- Also…
Hello Polycount,This is a long time coming for us- Handplane is now a full baking tool. Our goal with handplane baker is to build the most efficient baking tool for a production environment and make it free. We have a lot of cool features that should save you time and effort. I did a video overview of the tool which you…